Introduction
Placing the Stats
Choosing the Race
Training your Ranger
Spirit Spells Circle
Ranger Spells Circle
Herbs, Potions, etc
Travelling Scripts
Links

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Your choice of race will determine the base number of Health Points you gain per training in Physical training.

Each race also has certain stat bonuses/penalties. Race should play some part in where you place your stats because of those bonuses/penalties. A Giantman ranger could get away with putting a lower number into strength because they have a large racial bonus to that stat. Strength for that ranger would go up faster as he gained levels than an elven ranger who has a racial penalty to strength.

Other than the effects it may have on your stat bonuses and the progression of your stats, what race you play is a matter of personal preference. There isn't necessarily any one best choice of race for a ranger. Half elves, elves, humans make good rangers, but nothing says that a dwarf or halfling couldn't make a good ranger. You should remember what kind of ranger you want to be and see which race suits your idea.

 
STR
AGL
INF
WIS
AUR
CON
DEX
DIS
LOG
INT
Giantman
+15
-5
+5
0
+5
+10
-5
0
-5
0
Half-Krolvin
+10
+5
-5
-5
0
+10
0
0
-10
0
Human
+5
0
0
0
0
0
0
0
+5
+5
Dark Elf
0
+5
-5
+5
+10
-5
+10
-10
0
+5
Elf
0
+15
+10
0
+5
-5
0
-15
0
0
Half-Elf
0
+10
+5
0
0
0
+5
-5
0
0
Sylvankind
0
+5
0
0
+5
0
+10
-5
0
0
Burghal Gnomes
-15
+10
-5
0
+5
+10
+10
-5
+10
+5
Dwarf
+10
-5
+10
0
-10
+15
0
+10
+5
0
Forest Gnomes
-10
+10
-5
+5
0
+10
+5
+5
+5
0
Halfling
-15
+10
-5
0
-5
+10
+15
-5
+5
+10
Aelotoi
-5
+10
-5
0
0
0
+5
+5
+5
+5
Erithian
-5
0
+10
0
0
+10
0
+5
+5
0